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Ideas Wanted

Ideas Wanted

Postby Alex on 15 04 2011 22:34

There are some problematic aspects of the game that still need to be solved:

1) Turn length and frequency
A) How often - we would say at least daily but how much sense does it make to have several turns per day? It shouldn't be a game one has to manage every 5 minutes but it shouldn't be boring either.

B) How long is one turn? If one turn is a (real) day how much game time goes on? Our last suggestion was 3 months gametime (=one season) for one day in realtime so you could see children grow up.

2) Technology
How do tribes advance technologically? It should cost resources and time but we are still figuring out how to represent this in the game. One suggestion was a shaman who can sacrifice ritual goods.

These two aspects give us the most trouble at the moment but we're eager to hear ideas about the rest of the game as well. Nothing is written in stone yet (ha!).
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Re: Ideas Wanted

Postby Caiman on 09 05 2011 23:09

hi stoneballers,

after reading through the basic concepts of the new game, I got some ideas for the problems

1) Game turn: What about two game turns each day? Working folk would find the game much more playable if interaction takes place before and after work, i.e. 7:00 am/pm. One turn could be "summer", the other "winter". One real day would be one game year; a newly born tribe member would be adolescent after about two weeks. Alternatively, if 4 seasons are wanted (perhaps because of seasonal variations for jobs), a year takes 4 turns (2 real days).

2) Technology: each adult individual coud give an amount of research points to develop a specific tech, based on her skills and age.
Example: An adult skilled in Hunting generates research points for new techs like bow, trapping, leatherworking aso... someone skilled in gathering pushes research in Herb Lore, Weaving, ... .

If that is too complex, and research of a tribe should be focused on only one tech, skills of the tribesmen could be ignored and one adult just generates research points based on her age

Spending ressources could increase reseach points further. Shamans and sacrifice could also give additional research, but in my opinion it would be better if shamans affect stability
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Re: Ideas Wanted

Postby Christof on 28 05 2011 15:08

All good ideas.

1) 2 turns per day should be doable and anything that gives players more to do is a good thing.

2) I like this idea better than what we had because it's more realistic, but if players don't have to spend resources on tech we need to find another use for them. We should probably also come up with more technologies
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Re: Ideas Wanted

Postby Caiman on 09 06 2011 09:59

There's another problem with technology. Technological advancement in stone age was really slow, f.e. between the invention of fire and shamanism was a huge gap of about 700.000 years. Techs like cooking or toolusing were used long before birth of modern men (homo sapiens).

Some techs and their date of invention:

- Bow ~ 12.000 B.C.
- Fire ~ 800.000 - 300.000 B.C.
- Domestication ~ 8.000 B.C.
- Ceramics ~ 7.000 B.C.
- Shamanism ~ 30.000 B.C.
- Clothing (manufactured) ~75.000 B.C.
- Spear ~ 450.000 - 350.000 B.C.
- Tent ~ 40.000 B.C.

As we see, it will be really difficult to create a realistic and playable tech tree for the game, if one real day equals a game year.

What we can do:

- change game form realistic to fictional
- set game background into neolithikum. Most techs are already discoverded, but tribes have to aply them.
- change game setting: why not a survival game in post-holocaust
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Re: Ideas Wanted

Postby DCB on 31 07 2011 10:15

Caiman has a valid point here which I would like to comment with a quote from Yahtzee's Saints Row 2 review: "Realism is an acceptable sacrifice if it means that I get to throw old ladies into jet turbines."
In other words, fun should come first, realism second.
The Wiki can explain when all the technologies were invented and why we didn't stick to that timeline.
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Re: Ideas Wanted

Postby Alex on 31 07 2011 23:05

DCB wrote:Caiman has a valid point here which I would like to comment with a quote from Yahtzee's Saints Row 2 review: "Realism is an acceptable sacrifice if it means that I get to throw old ladies into jet turbines."
In other words, fun should come first, realism second.
The Wiki can explain when all the technologies were invented and why we didn't stick to that timeline.


Good Point ;) and I like the idea to inform about the "real" history in the wiki.
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Re: Ideas Wanted

Postby DCB on 07 01 2016 13:07

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